#pragma once
#include "DisplayObject.h"
class WeatherParticle:
	public DisplayObject
{
public:
	WeatherParticle(void);
	~WeatherParticle(void);

	void updateTime(); // update all time attributes
	bool isExist(); // check existence of weatherParticle ( timeRemaining<=0 )
private:
	float timeRemaining;
	float timeElapsed;
	float timeStarting;
};

